preset
gi
off
low
medium
high
ultra
voxel
voxel+ssgi
probes
probes+ssgi
hybrid RT (grid rays + SVGF)
voxels
low
medium
high
view
lit
indirect
voxels
sdf
probes
sdf ao
voxel shadows
off
fallback
always
shadows
map
sdf
camera
front
corner
low
floor
glass
animate
rug texture in voxels
rug
mirror & glass (ray traced)
chrome ball
chrome roughness
glass ball
glass IOR
glass roughness
hits from screen
hybrid RT GI
trace
half (1 ray / 2x2)
full (1 ray / pixel)
denoise
SVGF
temporal only
off (1 spp)
wavelet
3x3
5x5
hits lit by
direct light + voxel cone
voxels only
hit shadows
rays
shadow maps
mode
hybrid
reference (path traced)
accumulate
debug view
lit
indirect
signal
variance
history
cost
reflections
rt view
lit
reflection
mirror
cost
rt trace
grid
voxels
rt res
half
quarter