loading the Raggare intro's forest…
gi
off (sky unoccluded)
top-down sky occlusion
clipmap sky visibility
voxel GI, cones
voxel GI, probes
screen-space GI
hybrid RT (grid rays + SVGF)
view
lit
indirect
voxels
camera
canopy
trunks
branches
lake
headlights
departure
rise
the film's shots
drive along the road
sun
hybrid RT GI
trace
half (1 ray / 2x2)
full (1 ray / pixel)
near field (m)
denoise
SVGF
temporal only
off (1 spp)
wavelet
3x3
5x5
hits lit by
direct light + voxel cone
voxels only
hit shadows
rays
shadow maps
mode
hybrid
reference (path traced)
accumulate
debug view
lit
indirect
signal
variance
history
cost